add(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
added(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
copyFrom(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
cross(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
crossed(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
div(Scalar const &s) const | meow::Vector3D< Scalar > | inline |
dived(Scalar const &s) | meow::Vector3D< Scalar > | inline |
dot(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
length() const | meow::Vector3D< Scalar > | inline |
length2() const | meow::Vector3D< Scalar > | inline |
matrix() const | meow::Vector3D< Scalar > | inline |
matrix(Scalar const &homo) const | meow::Vector3D< Scalar > | inline |
mul(Scalar const &s) const | meow::Vector3D< Scalar > | inline |
mul(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
muled(Scalar const &s) | meow::Vector3D< Scalar > | inline |
negative() const | meow::Vector3D< Scalar > | inline |
normalize() const | meow::Vector3D< Scalar > | inline |
normalized() | meow::Vector3D< Scalar > | inline |
operator()(size_t n) const | meow::Vector3D< Scalar > | inline |
operator()(Scalar const &sx, Scalar const &sy, Scalar const &sz) | meow::Vector3D< Scalar > | inline |
operator*(Scalar const &s) const | meow::Vector3D< Scalar > | inline |
operator*(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
operator*=(Scalar const &s) | meow::Vector3D< Scalar > | inline |
operator+() const | meow::Vector3D< Scalar > | inline |
operator+(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
operator+=(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
operator-() const | meow::Vector3D< Scalar > | inline |
operator-(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
operator-=(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
operator/(Scalar const &s) const | meow::Vector3D< Scalar > | inline |
operator/=(Scalar const &s) | meow::Vector3D< Scalar > | inline |
operator=(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
positive() const | meow::Vector3D< Scalar > | inline |
reflect(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
reflected(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
rotate(Vector3D const &axis, double theta) const | meow::Vector3D< Scalar > | inline |
rotated(Vector3D const &axis, double theta) | meow::Vector3D< Scalar > | inline |
scalar(size_t i) const | meow::Vector3D< Scalar > | inline |
scalar(size_t i, Scalar const &s) | meow::Vector3D< Scalar > | inline |
sub(Vector3D const &v) const | meow::Vector3D< Scalar > | inline |
subed(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
Vector3D() | meow::Vector3D< Scalar > | inline |
Vector3D(Vector3D const &v) | meow::Vector3D< Scalar > | inline |
Vector3D(Scalar const &s) | meow::Vector3D< Scalar > | inline |
Vector3D(Scalar const &sx, Scalar const &sy, Scalar const &sz) | meow::Vector3D< Scalar > | inline |
Vector3D(Vector< Scalar > const &v) | meow::Vector3D< Scalar > | inline |
Vector3D(Vector< Scalar > const &v, size_t i) | meow::Vector3D< Scalar > | inline |
x() const | meow::Vector3D< Scalar > | inline |
x(Scalar const &s) | meow::Vector3D< Scalar > | inline |
xGet() | meow::Vector3D< Scalar > | inline |
xyz(Scalar const &sx, Scalar const &sy, Scalar const &sz) | meow::Vector3D< Scalar > | inline |
y() const | meow::Vector3D< Scalar > | inline |
y(Scalar const &s) | meow::Vector3D< Scalar > | inline |
yGet() | meow::Vector3D< Scalar > | inline |
z() const | meow::Vector3D< Scalar > | inline |
z(Scalar const &s) | meow::Vector3D< Scalar > | inline |
zGet() | meow::Vector3D< Scalar > | inline |
~Vector3D() | meow::Vector3D< Scalar > | inline |